Mac OS X comes with Python 2.7 out of the box.
You do not need to install or configure anything else to use Python 2. Theseinstructions document the installation of Python 3.
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The version of Python that ships with OS X is great for learning, but it’s notgood for development. The version shipped with OS X may be out of date from theofficial current Python release,which is considered the stable production version.
Doing it Right¶
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Let’s install a real version of Python.
Before installing Python, you’ll need to install GCC. GCC can be obtainedby downloading Xcode, the smallerCommand Line Tools (must have anApple account) or the even smaller OSX-GCC-Installerpackage.
Note
If you already have Xcode installed, do not install OSX-GCC-Installer.In combination, the software can cause issues that are difficult todiagnose.
Note
If you perform a fresh install of Xcode, you will also need to add thecommandline tools by running xcode-select--install
on the terminal.
While OS X comes with a large number of Unix utilities, those familiar withLinux systems will notice one key component missing: a package manager.Homebrew fills this void.
To install Homebrew, open Terminal
oryour favorite OS X terminal emulator and run
The script will explain what changes it will make and prompt you before theinstallation begins.Once you’ve installed Homebrew, insert the Homebrew directory at the topof your PATH
environment variable. You can do this by adding the followingline at the bottom of your ~/.profile
file
If you have OS X 10.12 (Sierra) or older use this line instead
Now, we can install Python 3:
This will take a minute or two.
Pip¶
Homebrew installs pip
pointing to the Homebrew’d Python 3 for you.
Working with Python 3¶
At this point, you have the system Python 2.7 available, potentially theHomebrew version of Python 2 installed, and the Homebrewversion of Python 3 as well.
will launch the Homebrew-installed Python 3 interpreter.
will launch the Homebrew-installed Python 2 interpreter (if any).
will launch the Homebrew-installed Python 3 interpreter.
If the Homebrew version of Python 2 is installed then pip2
will point to Python 2.If the Homebrew version of Python 3 is installed then pip
will point to Python 3.
The rest of the guide will assume that python
references Python 3.
Pipenv & Virtual Environments¶
The next step is to install Pipenv, so you can install dependencies and manage virtual environments.
A Virtual Environment is a tool to keep the dependencies required by different projectsin separate places, by creating virtual Python environments for them. It solves the“Project X depends on version 1.x but, Project Y needs 4.x” dilemma, and keepsyour global site-packages directory clean and manageable.
For example, you can work on a project which requires Django 1.10 while alsomaintaining a project which requires Django 1.8.
So, onward! To the Pipenv & Virtual Environments docs!
This page is a remixed version of another guide,which is available under the same license.
With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.
Designed for macOS Big Sur.
Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.
Document tabs.
The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.
Navigator font sizes.
The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.
Code completion streamlined.
A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.
Redesigned organizer.
An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.
SwiftUI
Xcode For Mac Os El Capitan
SwiftUI offers new features, improved performance, and the power to do even more, all while maintaining a stable API that makes it easy to bring your existing SwiftUI code forward into Xcode 12. A brand new life cycle management API for apps built with SwiftUI lets you write your entire app in SwiftUI and share even more code across all Apple platforms. And a new widget platform built on SwiftUI lets you build widgets that work great on iPad, iPhone, and Mac. Your SwiftUI views can now be shared with other developers, and appear as first-class controls in the Xcode library. And your existing SwiftUI code continues to work, while providing faster performance, better diagnostics, and access to new controls.
Universal app ready.
Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.
Updated automatically
When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.
Xcode For Mac Os Mojave
Test multiple architectures.
On the new Mac with Apple Silicon, you can run and debug apps running on either the native architecture or on Intel virtualization by selecting “My Mac (Rosetta)” in the toolbar.
Multiplatform template
New multiplatform app templates set up new projects to easily share code among iOS, iPadOS, and macOS using SwiftUI and the new lifecycle APIs. The project structure encourages sharing code across all platforms, while creating special custom experiences for each platform where it makes sense for your app.
Improved auto-indentation
Swift code is auto-formatted as you type to make common Swift code patterns look much better, including special support for the “guard” command.
StoreKit testing
New tools in Xcode let you create StoreKit files that describe the various subscription and in-app purchase products your app can offer, and create test scenarios to make sure everything works great for your customers — all locally testable on your Mac.
Xcode 6 For Mac Os 10.10
Get started.
Xcode For Mac Os High Sierra
Download Xcode 12 and use these resources to build apps for all Apple platforms.